Barcelò J.A. 2000, Visualizing what might be. An introduction to Virtual Reality in archaeology, in J.A. Barcelò, M. Forte, D.H. Sanders (eds.), Virtual Reality in Archaeology, British Archaeological Reports 843, Oxford, ArcheoPress, 9-36.
Barceló J.A. 2001, Virtual reality for archaeological explanation. Beyond “picturesque” reconstruction, «Archeologia e Calcolatori», 12, 221-244 (http://www.archcalc.cnr.it/journal/id.php?id=324).
Barceló J.A. 2012, Computer simulation in archaeology. Art, science or nightmare?, «Virtual Archaeology Review», 3, 5, 8-12 (https://doi.org/10.4995/var.2012.4489).
Barcelò J.A., Forte M. 2000, Virtual Reality in Archaeology, Series: International Series 843, BAR International Series 843, D.H. Sanders (ed.), Oxford, Archaeopress.
Beacham R., Denard H., Niccolucci F. 2011, An Introduction to the London Charter, in D. Arnold, M. Ioannides, F. Niccolucci, K. Mania (eds.), The Evolution of Information Communication Technology in Cultural Heritage. Papers from the Joint Event CIPA/VAST/EG/EuroMed Event, Budapest, Archeolingua, (https://www.semanticscholar.org/paper/An-Introduction-to-the-London-Charter-Beacham-Denard/7ab58fe620910600ce11214e33475ae9623a9d52).
Beltrami F. 2010, La ricostruzione virtuale della Casa 1. Una proposta, in E. Govi, G. Sassatelli (eds.), Marzabotto: La Casa I della Regio IV, insula 2, Kainua 2, Bologna, Ante quem, 283-287.
Bohuslav P., Humer F., Voigt A., Schrenk M. 2002, Virtual tour of the Roman city of Carnuntum: An example for virtual reconstruction of archaeological findings, in Virtual Archaeology, Proceedings of the VAST Euroconference (Arezzo 2000), Oxford, Archaeopress, 209-212.
Boschi F. 2016, Reading ancient cities. The contribution of the non-invasive techniques, in F. Boschi (ed.), Looking to the Future, Caring for the Past. Preventive Archaeology in Theory and Practice, Bologna, Bononia University Press, 85-100.
Callebaut D. 2002, The experiences of the Ename 974 project with new media: Where and how do virtual reality and interactivity fit, in F. Niccolucci (ed.), Virtual Archaeology: Proceedings of the Vast Conference: Proceedings of the VAST Euroconference, Arezzo 24-25 November 2000, Oxford, Archaeopress, 179-185.
Chiarantini L., Verdiani G., Costagliola P., Benvenuti M., Giunti I. 2010, Indagine archeometrica di alcuni resti di lavorazione metallurgica, in E. Govi, G. Sassatelli (eds.), Marzabotto: La Casa I della Regio IV, insula 2, Kainua 2, Bologna, Ante quem, 439-454.
Colonna G. 1986, Urbanistica e architettura, in Rasenna - Storia e Civiltà degli Etruschi, Milano, Garzanti Scheiwiller, 371-530.
Colonna G. 2009, Sacred Architecture and the Religion of the Etruscans, in N.T. de Grummond, E. Simon (eds.), The Religion of the Etruscans, Austin, University of Texas Press, 132-168 (https://doi.org/10.7560/706873-012).
Djindjian F. 2008, Webmapping in the historical and archaeological sciences. An introduction, «Archeologia e Calcolatori», 19, 9-16 (http://www.archcalc.cnr.it/journal/id.php?id=473).
Dylla K., Frischer B., Müller P., Ulmer A., Haegler S. 2010, Rome Reborn 2.0: A Case Study of Virtual City Reconstruction Using Procedural Modeling Techniques, in B. Frischer, C. Webb, D. Koller (eds.), Making History Interactive. Computer Applications and Quantitative Methods in Archaeology (CAA, Oxford, Universitätsbibliothek Tübingen, 62-66 (https://doi.org/10.15496/PUBLIKATION-2869).
Forte M. 2015, Cyber Archaeology: A post-virtual perspective, in Between Humanities and the Digital, Cambridge, The MIT Press,.
Frassine M., Rigoni A.N., Bezzi A., Naponiello G. 2014, Un prototipo di Augmented Reality per la valorizzazione della villa romana di Torre di Pordenone (Friuli Venezia Giulia), «Archeologia e Calcolatori», 25, 189-206 (http://www.archcalc.cnr.it/indice/PDF25/10_Frassine_et_al.pdf).
Garagnani S., Gaucci A., Govi E. 2016, ArchaeoBIM: dallo scavo al Building Information Modeling di una struttura sepolta. Il caso del tempio tuscanico di Uni a Marzabotto, «Archeologia e Calcolatori», 27, 251-270 (https://doi.org/10.19282/ac.27.2016.13).
Garagnani S., Gaucci A., Gruška B. 2016, From the archaeological record to ArchaeoBIM: the case study of the Etruscan temple of Uni in Marzabotto, «Virtual Archaeology Review», 7, 15, 77-86 (https://doi.org/10.4995/var.2016.5846).
Gaucci A. 2016, Nuovi studi sull’isolato “Mansuelli” di Marzabotto (Regio IV, Insula 1), «Annali della Fondazione per il Museo Claudio Faina», 23, 243-299.
Gaucci A., Garagnani S., Manferdini A.M. 2015, Reconstructing the lost reality archaeological analysis and Transmedial Technologies for a perspective of Virtual Reality in the Etruscan city of Kainua, in G. Guidi, R. Scopigno (eds.), Proceedings of the 2nd International Congress on Digital Heritage, Granada, IEE, 227-234 (https://doi.org/10.1109/DigitalHeritage.2015.7419502).
Govi E. 2014, Etruscan urbanism at Bologna, Marzabotto and in the Po Valley, in Papers on Italian Urbanism in the First Millennium B.C., Journal of Roman Archaeology 81-111.
Govi E. 2017, La dimensione del sacro nella città di Kainua-Marzabotto, in E. Govi (ed.), La città etrusca e il sacro. Santuari e istituzioni politiche. Atti del Convegno (Bologna 2016), Bologna, Bononia University Press, 145-180.
Humer F., Gugl C., Pregesbauer M., Vermeulen F., Corsi C., Klein M. 2011, Current productions. Carnuntum, German Limes and Radiopast, «Virtual Archaeology Review», 2, 4, 131-137 (https://doi.org/10.4995/var.2011.4569).
Kanter J. 2000, Realism vs. reality. Creating virtual reconstructions of prehistoric architecture, in J.A. Barceló, M. Forte, D.H. Sanders (eds.), Virtual Reality in Archaeology. Computer Applications and Quantitative Methods in Archaeology, Supplementary Volume, Oxford, ArchaeoPress, 47-52.
Klein M., Vermeulen F., Corsi C. 2012, Radiography of the Past - Three Dimensional, Virtual Reconstruction of a Roman Town in Lusitania, «International Journal of Heritage in the Digital Era», 1, 131-136 (https://doi.org/10.1260/2047-4970.1.0.131).
Krasniewicz L. 2000, Immersive imaging technologies for archaeological research, in J.A. Barceló, M. Forte, D.H. Sanders (eds.), Virtual Reality in Archaeology. Computer Applications and Quantitative Methods in Archaeology, Supplementary Volume, Oxford, Archaeopress, 163-169.
Květina P., Unger J., Vavrečka P. 2015, Presenting the invisible and unfathomable: Virtual museum and augmented reality of the Neolithic site in Bylany, Czech Republic, «Archeologické rozhledy», 67, 1, 3-22 (https://doi.org/10.35686/AR.2015.1).
Lippolis E. 2005, Nuovi dati sull’acropoli e sulla forma urbana di Marzabotto, in G. Sassatelli, E. Govi (eds.), Culti, forma urbana e artigianato a Marzabotto. Nuove prospettive di ricerca. Atti del Convegno (Bologna 2003), Bologna, Ante Quem, 139-165.
London Charter 2009, London Charter for the Computer-Based Visualisation of Cultural Heritage. Draft 2.1. londoncharter.org, 2009. Available at https://londoncharter.org/.
López L.V., Vassallo V. 2013, The scientific method applied to the reconstructive hypothesis, «Virtual Archaeology Review», 4, 9, 63-69 (https://doi.org/10.4995/var.2013.4249).
Mansuelli G.A. 1972, Marzabotto: dix années de fouilles et de recherches, «Mélanges de l’École française de Rome. Antiquité», 84, 1, 111-144 (https://www.persee.fr/issue/mefr_0223-5102_1972_num_84_1).
Maratini C. 2011, Gestione informatizzata e valorizzazione del patrimonio archeologico. La piattaforma GIS per lo scavo a Pompei, «Archeologia e Calcolatori», 22, 391-412 (https://doi.org/doi:%2010.19282/ac.22.2011.18).
Neubauer W., Gugl C., Scholz M., Verhoeven G., Trinks I., Löcker K., Doneus M., Saey T., Meirvenne M.V. 2014, The discovery of the school of gladiators at Carnuntum, Austria, «Antiquity», 88, 339, 173-190 (https://doi.org/10.1017/S0003598X00050298).
Pletinkx D. 2013, Augmented Reality @ Ename, in S. Pescarin, A. Clay, L. De Luca (eds.), Digital Heritage 2013 Expo. Catalogue of the 2013 Digital Heritage International
Congress Expo,Roma. CNR, 44-46.
Premo L.S. 2008, Exploring behavioral terra incognita with archaeological agent-based models, in Beyond Illustration: 2D and 3D technologies as Tools for Discovery in Archaeology, Oxford, Archaeopress, 45-55.
Pujol L. 2004, Archaeology, museums and virtual reality, «Digithum», 6.
Pujol L. 2010, Virtual Reality as a Learning Tool for Archaeological Museums, in F. Nicolucci, S. Hermon (eds.), Beyond the Artifact. Digital Interpretation of the Past. Proceedings of CAA 2004 (Prato 2004), Budapest, Archaeolingua, 501-506.
Roode S., Vermeulen F., Corsi C., Klein M., Weinlinger G. 2012, Radiography of a Townscape. Understanding, and Managing a Roman Townsite, in Landscape Archaeology between Art and Science: From a Multi- to an Intersciplinary Approach. Proceedings of the 1st Landscape Archaeology Conference (Amsterdam 2010), Amsterdam, Amsterdam University Press, 429-442 (DOI: 10.1017/9789048516070.031).
Roussou M. 2002, Virtual Heritage: From the Research Lab to the Broad Public, in Virtual Archaeology. Proceedings of the VAST Euroconference (Arezzo 2000), Oxford, Archaeopress, 93-100.
Ryan N. 2001, Documenting and validating Virtual Archaeology, «Archeologia e Calcolatori», 12, 245-273 (http://www.archcalc.cnr.it/journal/id.php?id=325).
Ryan N.S. 2000, Back to reality: augmented reality from field survey to tourist guide, in F. Niccolucci (ed.), Virtual Archaeology. Proceedings of the VAST Euroconference (Arezzo 2000), Oxford, Archaeopress, 45-52.
Sassatelli G. 1989, Culti e riti in Etruria Padana: qualche considerazione, «Scienze dell’Antichità», 3-4, 599-617.
Sassatelli G. 2009, Il tempio di Tina a Marzabotto e i culti della città etrusca, in G. Cresci, M. Tirelli (eds.), Altnoi. Il santuario altinate: strutture del sacro a confronto e i luoghi di culto lungo la via Annia. Atti del Convegno (Venezia 2006), Roma, Quasar, 325-344.
Sassatelli G., Briquel D. 1994, Iscrizioni e graffiti della città etrusca di Marzabotto, Bologna, University press.
Sideris A. 2008, Re-contextualized antiquity: Interpretative VR visualization of ancient art and architecture, in T.A. Mikropulos, N.M. Papachristos, G. Zachaaris (eds.), International Symposium on “Information and Communication Technologies in Cultural Heritage, Ioannina, University of Ioannina, 159-176.
Vergnieux R. 2011, L’usage scientifique des modèles 3D en archéologie. De la validation à la simulation., «Virtual Archaeology Review», 2, 4, 39-43 (https://doi.org/10.4995/var.2011.4546).
Vitali D. 2001, La scoperta e i primi scavi dell’Acropoli, in A.M. Brizzolara, E. Lippolis (eds.), L’acropoli della città etrusca di Marzabotto, Imola, University Press Bologna, 11-92.
Vlahakis V., Demiris A., Bounos E., Ioannidis N. 2004, A Novel Approach to Context-Sensitive Guided e-Tours in Cultural Sites: “Light” Augmented Reality on PDAs, in D.W. Fellner, S.N. Spencer (eds.), VAST 2004: 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (Brussels, Oudernaarde 2004), Aire-la-Ville, The Eurographics Association, 57-66 (https://doi.org/10.2312/VAST/VAST04/057-066).
Yu Hook D. 2016, From illusions to reality: transformation of the term ‛virtual archaeology’, «Archaeological and Anthropological Sciences», 8, 4, 647-650 (https://doi.org/10.1007/s12520-014-0201-8).